Action Replay Gamecube Freeloader

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  • Get yourself a normal Action Replay cheat device, put it in, make sure it's external card is in place, don't turn on any codes, and just start the game. It's basically another form of Free Loader. By the way, just a side note, this is why Free Loader has been discontinued, the ones being sold now are overstock.
  • Plus, for expert gamers, the Action Replay offers enhancement codes that breathe new life into old games. Play the game using a different character or make the main character 10 times his normal size. With thousands of pre-loaded codes for the latest and greatest Gamecube games, the possibilities are endless.

Action Replay is the ultimate cheat device for the GameCube. Using specially-created codes, you can enhance and cheat your games in ways the programmers never intended. With Action Replay, you can give yourself infinite lives, infinite health, access all levels, have all vehicles and more.

I just recently bought both PAL Doshin the Giant and a brand new Freeloader from codejunkies.com because I had read multiple people saying on this board in old topics that they could play Doshin just fine. However, I'm following the directions exactly (and I'm not a Freeloader newbie either as I borrowed one years ago to play through a Japanese game), and no matter what I do, I get a rolling black and white picture. The directions speak of pressing Z after the Freeloader loads up to manually select a region, but no matter when I press Z (or any other button), the flag menu never appears. I've also read that you can change some PAL games from 50 to 60Hz by pressing B as the game loads up, but no matter when I press B, that never happens either. I've tried multiple controllers, just in case the buttons weren't responding right, and I tried on both the GameCube and Wii (on the Wii, the TV displays nothing when the game loads, not even the rolling b/w picture).
So what can I do? Am I doing something wrong? Did the old posts lead me astray? It'll be quite the bummer if I just spent around 30 bucks for nothing.
Gamecube action replay isoYou gamers might recall that just before the InterAct ship sank they pawned off the GameShark brand. Mad Catz picked it up and got a new PS2 GameShark to market somewhat quickly. (Check back next week for the full review.) However, the long awaited GCN GameShark never saw the light of day. What was bad news for you Cube fans was great news for CodeJunkies, who jumped at the opportunity to satisfy Nintendo loyalists with their own 'game enhancer.' Will Mad Catz market a GCN GameShark? We hope so. But for now we're here with the first such product for the GameCube.

First a little history. UK hardware developer Datel made these 'game enhancers' for both the GameShark and Action Replay brands. The GameShark was for us Americans and the Action Replay was for you non-Americans. (You could always import anything, of course, but officially that was the deal.) The two devices were essentially the same, despite some small tweaks and codes aimed at the respective markets. With GameShark (temporarily) out of the picture, CodeJunkies saw a chance to gain new turf and began selling the Action Replay in the US.

The first Action Replay product we saw was the Action Replay for the PS2. While you might assume that the two products would be the same for the most part, you'd be wrong. They both serve one primary function, of course: CHEATING. (It's OK! Codes.ign.com wouldn't be what it is without the urge to get something for nothing, right?) However, beyond this basic element the two models are extremely different. The PS version contains many features not available, or even possible, on the GCN version, and vice versa. For instance, the PS2 Action Replay transforms your console into a region-free DVD player.

As you'll see, CodeJunkies did a good job cramming the GCN Action Replay with attractive extra features. And ironically these extra features, one big one in particular, really seal the deal with the Action Replay. If you're primarily looking for exclusive codes, then you might be a bit disappointed in the Action Replay, as it doesn't contain nearly as many codes as the PS2 version. However, if you want to be able to play import games on your console without the headache of hardware modding, then read on.

Cheater's Delight (sort of)

Free Action Replay Gamecube

Again, the GCN Action Replay doesn't contain nearly as many codes as the PS2 version. You say Duh! That's because there are far fewer GCN titles!. And you'd be entirely right, except that I am talking about percentages, especially in regards to popular titles. Even CodeJunkies describes the cards in radically different language. There are 'more than 10,000' PS2 codes, compared to 'hundreds' of GCN codes.

In order to see what kind of cheats were available I grabbed three random American titles from Fran's CD carrier: THPS4, XG3, and Aggressive Inline. Granted, these aren't new or hot titles, but I just wanted to see what was on the disc. Sadly, there weren't codes for any of these games. I was especially surprised by the lack of Hawk codes. They had some for number 3, but that's all. THPS4 might be a little long in the tooth, but it's a solid game that enjoyed solid sales, not to mention that it has a tremendous franchise name behind it. It's also a game with which cheats and codes are very entertaining. Contrast this with the 236 codes for Onimusha 2 on PS2 and you can see why I was slightly let down by the bundled stock of codes.

Thankfully, CodeJunkies covered their bases with the biggest titles on the system. You can find codes for Metroid Prime (12), Super Mario Sunshine (10), Super Smash Brothers Melee (13), and Luigi's Mansion (5), not to mention several smaller titles. You'll have to retrieve some of these codes from the official site and enter them manually, but the simple interface makes this task as painless as possible.

There are a couple of problems with the system, however. Firstly, and this isn't anything new, it's somewhat awkward to use. You must boot up with the Action Replay disc every time you want to use it and every time you want to change games. In other words, you can't toggle on codes for five games and then go through and play them all. You must power up with the Action Replay disc (and memory card), select your codes, change to the game disc, and then select X. You repeat this pattern when you change titles. If you're desperate then you won't mind the hassle, but it is a hassle.

Secondly, the Action Replay will occasionally crash your game. During the testing period it locked up on one import title (you'll see) and two domestics. This isn't very surprising, but it is extremely annoying. Luckily, I never got caught far from the last save point, so I didn't get too upset. However, if I had just beat some pain in the ass boss after days of trying I would be a little miffed. Of course, you'd be using cheats, so chances are that it wouldn't take more than a minute to beat anything in (almost) any game, but it is still annoying.

The World is a Village

CodeJunkies obviously couldn't incorporate the outstanding region-free DVD playback into the GCN version. They did the next best thing: The Action Replay includes CodeJunkies' FreeLoader software. This small program allows any GameCube to play any GameCube title, import or otherwise. Those of you yearning to play Japanese titles but reluctant to void your warranty and possibly wreck your GCN finally have an easy solution. Simply boot with the Action Replay disc, select FreeLoader and then switch discs. Easy as pie.

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A word to the wise: When you boot up an import game with FreeLoader it will format your memory card if it's from a different region than the game. This means you will lose your information. For this reason, it is highly recommended that you invest in another memory card for these saves.

Action Replay Gamecube Freeloader Download

Incidentally, the Action Replay includes codes for American, Japanese, and European titles, so we're all in luck. You also don't have to worry about video formats. For instance, you can play NTSC games on a PAL GameCube, and vice versa, with the Freeloader software.

Conclusion

Action Replay Gamecube Freeloader 2

CodeJunkies did a good job with the GCN Action Replay. You don't get a complete code library, and you might, as I did, happen upon some rather large titles for which there are no codes, but the complete package is a solid deal. The ability to play import titles might be reason enough by itself for many hardcore gamers to invest in the Action Replay. (It certainly would be for me.)

Gamecube Action Replay Codes

In the end, I recommend the Action Replay more highly for the region-free gaming than I do for the codes and cheats. It can be somewhat awkward to use, especially if you're changing games often, but I still find it easy to recommend.