Assassins Creed Game List

Assassin's Creed Odyssey is finally here, and it's one of the best games in the series to date. But is it the best? We've ranked the main series, excluding spin-offs, from worst to best, taking into account how well (or badly) the series has aged over the years. And after you've read that, we've also ranked all of the starring assassins from the series, from charming Ezio to boring Connor.

The best Assassin’s Creed Chronicles game is undeniably Assassin’s Creed Chronicles: China. The game follows the formula of the console games and manages to translate it in a fun and not frustrating way. Origins has arrived and completely shaken up the definitive list of the best Assassin's Creed games. Assassin's Creed Origins has arrived and with it, a sparkling return to form for the Brotherhood. Camel riding has never been this much fun and new heroes, Bayek and Aya are welcome additions to the Creed. Assassin’s Creed Odyssey Mission list Assassin’s Creed Odyssey is an upcoming Single-Player, Action role-playing, Stealth video game of 2018. This game developed by Ubisoft Quebec and published by Ubisoft.This game is scheduled to be released worldwide on October 5, 2018 for Microsoft Windows, PlayStation 4, and Xbox One. The Assassin’s Creed: Brotherhood game picks up where the previous games left off. Desmond, Lucy, Rebecca, and the rest of the gang set up camp in the ruins of the Villa Auditore. Once they are safe in hiding from the Templar, Desmond returns to live the life of Ezio. Assassin's Creed Rogue Remastered. The darkest chapter of the Assassin’s Creed® franchise, Assassin’s Creed® Rogue has been remastered for Xbox One and PlayStation®4 system, now featuring 4K resolution on Xbox One X and PlayStation®4 Pro (1080p on Xbox One and PS4™ system), high-resolution textures, and improved shadows and lighting in addition. Origins has arrived and completely shaken up the definitive list of the best Assassin's Creed games. Assassin's Creed Origins has arrived and with it, a sparkling return to form for the Brotherhood. Camel riding has never been this much fun and new heroes, Bayek and Aya are welcome additions to the Creed.

Assassin's Creed

Samuel Roberts, editor in chief: There are so many Assassin's Creed games that iterate upon the barebones original that I would never recommend anyone playing it under any circumstances. By the time you've finished one Assassin's Creed game, another one will be right around the corner. This entry hinted at the potential of an open world assassination game that's about one quarter as intricate as Hitman, but the second game was the one that nailed the formula.

Jarred Walton, senior editor: I played the original back when it was the only option and found plenty to like, but also way too much repetition. The first tower you climb is an awesome experience. Thirty towers later, not so much. Over ten years later, things have changed, and going back would only ruin any good memories I have of the game. Even at the outset, the open world was extremely repetitive. If you missed this one, at this point it's best left alone.

Tom Senior, web editor: Time has not been kind to the original Assassin’s Creed. At the time it was technically impressive, and the idea of a time-hopping historical action game was really novel. Now the series is well and truly established the first game is more of a curio than a game you would install expecting a good time.

Assassin's Creed Liberation

Tom: This port of the 2012 Vita game explored stealth in more interesting ways than any of the other games on the list. As Aveline you can change clothes to present yourself as a slave or a wealthy lady, manipulating NPC’s assumptions to access restricted areas and get closer to targets. A lack of changing stations means changing appearance is a bit of a faff, but the main problem is the game’s origins on a handheld system. Spectacle is an important part of Assassin’s Creed’s appeal, and Liberation struggles to deliver on a modern PC monitor.

Assassin's Creed Unity

Tom: Paris is my favourite Assassin’s Creed city. It’s absolutely gorgeous, even in the slum areas. Sadly it was an overambitious project and the game suffered from a ton of technical problems. The involved loot system hinted that the series might move into RPG territory long before Origins arrived, but it wasn’t particularly interesting. Arno was a complete nobody and the story is chronically dull. A real missed opportunity given the beautiful setting.

Assassin's Creed 3

Samuel: The third game brought us a beautiful world, but one that felt so devoid of interactivity that you might as well have not been there at all. It's a criticism I'd level at the combat, too. I remember Assassin's Creed 3 as a game that plays itself against a beautiful backdrop. But hey, it did debut the boat combat systems that would be built upon in Black Flag (then turned into its own game with Skull and Bones), where the idea of fighting other ships actually made sense. 3 also loses points for having a deeply boring protagonist.

Tom: Assassin’s Creed 3 has some of the worst missions in the whole series, full restrictive invisible walls, unclear instructions and boring tasks. The game implies that you can hunt redcoats for supplies in wild, wintry forests, but the reality is far more bland, and the towns aren’t as exciting to explore as London, Paris, Venice, or Rome. It’s a shame, because few games tell stories about colonialism, but AC3 manages to make it boring. It’s quite buggy, too.

Assassin's Creed Rogue

Tom: An average retread of Black Flag in dull wintry tones. The ship combat is still fun, but it’s impossible to escape the de ja vu if you’ve played and enjoyed Assassin’s Creed 4 already.

Assassin's Creed Revelations

Tom: I’d be tempted to argue this should be higher, though I think if you were going to play an AC game right now Revelations, the third part of the Ezio trilogy, would be a tough recommendation. This game is crowded with unnecessary features and tedious distractions. The tower defence minigames were rubbish, for example, and the crafting system was laboured.

The big gimmick in this one was a hookblade that let you scoot down ziplines that someone spread across the rooftops of Constantinople. Those are quite fun, and you get to hang around with Leonardo Da Vinci, and Revelations features some of the craziest action sequences in the series. Overall, however, it's a bit of a muddle.

Assassin's Creed Syndicate

Samuel: London is a dazzling setting, and the idea of two main characters works well, as does the rope launcher that lets you reach high locations easily. Origins has since refined the series' ancient combat, though, which was getting a bit creaky in this entry.

Tom: After the letdown of Assassin’s Creed Unity, the series was getting wearying at this point. The sibling assassins at the heart of it were a fun pair, but I didn’t find London to be as fun to clamber over compared to other cities. Syndicate did so little to advance the formula and distinguish itself from the rest of the games it ended up being oddly forgettable. Yet again there were problems with bugs in certain missions. It had more flair than Rogue, though, and was less wonky than AC3.

Assassin's Creed Brotherhood

Samuel: Brotherhood depicts Rome really well, but I prefer having multiple cities to explore in Assassin's Creed rather than just one, putting the second game ahead for me. Calling in assassins with a single button press to do your dirty work feels empowering as heck, though.

Tom: I became obsessed with building Rome, building up my assassin school and finding the little tombs hidden around the city. I wish more games would steal the command that summons an assassin from a nearby bin. It feels badass, and I like seeing how the game will figure out where the assassin leaps out from. Sorry, guard, it turns out an assassin has been waiting in that trough since daybreak waiting for me to turn up and whistle.

Assassin's Creed Origins

Chris Livingston: It's just great that we can still be completely blown away by a game world. Just floored by it. Considering how far games have come, and how many we've played, and all the different sights we see on a regular basis, to just be rocked back on our heels, stunned by the beauty and detail and scope of a location like we are in Origins.

Tom: I couldn’t get on with the combat or the level gating of enemies but visually Origins sets a new standard for Assassin’s Creed. None of the other games capture the bustling ambience of a marketplace quite as well, and I love the ability to hop from dusty ground level to an eagle-eye view of Egypt.

Assassin's Creed 2

Samuel: A consistent and engaging action-adventure with a lively setting, a likeable protagonist and a decade-long revenge tale.

Tom: Venice is a beautiful setting for a game, and it’s a pleasure to explore it as the jovial Ezio. Personally I prefer Brotherhood because I enjoyed collecting assassins like Pokemon, but 2 has the better story, and it’s the point where the series really gains some personality. The first game could feel like a tech demo waiting to become a game, 2 lives up to the promise.

Assassin's Creed Odyssey

Andy K: In many ways, this is the peak of what Ubisoft has achieved with Assassin's Creed. It's clear RPGs such as The Witcher 3 and Mass Effect have been a great influence on the direction of the series, with richer, freer quests, a bigger, more interconnected world, accessible character customisation, and dialogue options.

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Odyssey is probably slightly too long, but it's a big, beautiful, sweeping adventure set in a vivid, mythical vision of ancient Greece. It feels like the least historically accurate Creed yet, to the point where Greece and its scattered islands might as well be a fantasy setting in places. But that works in its favour, making for a gorgeous world to journey across.

Throw in that brilliant Exploration Mode, which gives you geographical clues to where an objective is rather than pointing a marker at it, and you have an incredibly fun, rewarding open world. But Black Flag just beats it for me, purely because the piratical theme and Caribbean setting are a touch more compelling and well-realised. It's a close call, though.

Assassin's Creed 4: Black Flag

Jody: Part of what's interesting about Assassin's Creed is the idea each game can explore vastly different time periods, but the series' formula has a flattening effect on that. Sometimes they feel samey no matter how unusual the setting. Black Flag's the exception because the Golden Age of Piracy isn't just a backdrop to parkour over, performing air-assassinations off the top of Blackbeard's hat. Once you've done a bit of the assassins vs. templars stuff at the start it goes whole hog on letting you be a pirate captain, like you've eaten your vegetables and now here's your rum-flavored dessert.

Chris: When we played Assassin's Creed 3, we all had the same thought: this ship stuff is awesome. Why don't they make a whole game out of it? Dreams come true.

Tom: Collectible sea shanties! Too many games overlook the value of a good shanty, but not Black Flag. You can also wear four pistols on your chest and use them in hand-to-hand combat! And you can hunt ghost ships on the high seas! I agree that the story is a slog, but at least Kenway has some vigour, and the game gives you so many ways to sail off into adventure. Black Flag makes me crave a dedicated pirate series with these production values, one that doesn’t have to worry about all that Assassin vs. Templar silliness. It’s odd that the Assassin’s Creed game we love the most is the one that cares least about Assassins, but there you go.

Assassin’s Creed Chronicles

Yep, all three of them. The problem with the narratives of the three Chronicles episodes is that they didn’t have one. Their storylines were intended to bridge gaps that didn’t need to be bridged. Chronicles: China doesn’t have an introduction, because that intro is an animated film called Assassin’s Creed: Embers. Chronicles: India doesn’t have a conclusion, because that conclusion is a graphic novel called Assassin’s Creed: Brahman. Chronicles: Russia has neither, because both are covered by graphic novels. In fact, the narratives of all three Chronicles episodes are identical. Templars bad, Assassins good, Piece of Eden important. Thank you, game, we knew all this since the first entry in the franchise.

Assassin’s Creed: Altair’s Chronicles

Altair’s Chronicles acts as a prequel to the original Assassin’s Creed. It accomplishes this by setting up a storyline that it does not even mention, let alone continue, in the main game. Not only this, but the story of Altair’s Chronicles does absolutely nothing to move the greater story of the franchise forward, and completely ignores the whole present-day aspect. Granted, some fans think the present-day aspect should be forgotten about altogether, but nonetheless, it’s pretty important in the wider scheme of things. Assassin’s Creed introduces us to Altair as a former master assassin who has fallen from grace, meaning that as a prequel, Altair’s Chronicles should cement Altair as a true bonafide badass.

Well, it didn’t.

Assassin’s Creed: Bloodlines

Bloodlines is a follow-up to the original Assassin’s Creed game, and manages to add absolutely nothing to the plot of the series. While its alleged reason to exist is to bridge the gap between the first game and Assassin’s Creed 2, a section in the latter does this in a better way. Bloodlines sees Altair pursue the remaining Templars to Cyprus, where they also have some kind of mythical archive. It turns out that the archive has been evacuated, and boom, the game ends. Oh, we’re also introduced to Maria Thorpe, to whom we’ll be introduced once more in Assassin’s Creed 2. Redundant much?

Assassin’s Creed: Liberation

While Liberation’s story wasn’t particularly bad – in fact, the tale of Aveline, the first playable female assassin, got pretty interesting near the end – it didn’t exactly move the grand narrative ahead and was plagued by lengthy sections in the Bayou and several annoying characters. While they did fit in, all things considered, the sections of the story that took place in the swamp felt like they dragged on for too long just so Ubisoft could force that tree-climbing system they were so proud of on players – to the detriment of the narrative.

Assassin’s Creed IV: Black Flag

It’s odd to see Black Flag this low on a ranking list of Assassin’s Creed games, seeing as it’s one of the most loved entries of the franchise (which I understand, as it is a personal favorite). That said, the storyline isn’t where this game shines through. While Assassin’s Creed Rogue gives us the interesting perspective of being a templar instead of an assassin, Black Flag gives us the entirely uninteresting aspect of being neither. Edward, the protagonist, kills an assassin and steals his clothes – not because he wants to impersonate an assassin, but because he was wearing torn rags and assassin robes are dapper. He also ends up doing assassin things in spite of not being an assassin, and there was something about an observatory, and he ends up hating the templars anyway. In any case, Black Flag will be remembered for its vibrant open world and ship battles, not its story.

Assassin’s Creed III

Pretty much everyone hates Assassin’s Creed III for various reasons. The unlikable protagonist and drastically reducing the number of assassinations greatly contributed to this, however, the storyline of III was one of its few redeeming qualities. While Connor was dull at his best and infuriating at his worst, the overall storyline that wove the American Revolutionary War together with the conflict between the assassins and the templars was unique and well written. III also first introduced the concept of the templars not being the manic cackling comic-book villains that they were made out to be. We shouldn’t ignore the present-day component, either, with this installment concluding Demond’s story. Plus, Haytham more than makes up for Connor.

Assassin’s Creed

Looking back, it shows through in many ways that Ubisoft didn’t want to go overboard with ambition in the first title of the franchise. Introducing the new concept to an AAA audience was risky enough for them, so they didn’t place as much emphasis on fleshing out those aspects of the game that are considered secondary in the grand recipe for commercial success. Let’s face it, Assassin’s Creed’s storyline is formulaic to a fault, ticking boxes on a checklist. The protagonist is burdened with regret, the mentor figure says lots of wise things and there is a grand betrayal that surprised nobody. However, the game did introduce the main themes of the entire franchise. We learned about Abstergo, the Animus, the Pieces of Eden and the secret war between the freedom loving assassins and the control-freak templars. The first game had the task of setting up all this backstory, and in the end, it succeeded in doing so.

Assassin’s Creed: Syndicate

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While as a game overall Syndicate was a great improvement over Unity, it didn’t eclipse its predecessor in terms of narrative. Syndicate’s story is still more than solid and the writing is on point, so we’re not saying that Syndicate’s story is “worse,” but rather just “not as good” as the narratives of the others. Retaking London from the templars while dallying with fine folks like Marx, Dickens, and Darwin is all kinds of awesome, but it ended up being more spectacle with less substance. That said, the game did excel in terms of characters, featuring protagonists who are second only to the unbeatable Ezio.

Assassin’s Creed: Unity

Say what you will about Unity, but the story was pretty solid. The French Revolution was a pretty damn interesting time in history, and Unity managed to capitalize on the upheaval those years were known for by upheaving the status quo of Assassin’s Creed’s themes. While the plot itself ended up being a bit predictable, it did signal a major change for the franchise, both in terms of the present-day storyline and the dynamic between the two factions we’ve come to know so well. Unity also made good use of historical figures such as Napoleon, though it wasn’t as on-point about this aspect as Syndicate. That said, Assassin’s Creed is usually at its strongest from a story point of view when the Templars are presented as morally gray, and we have bucketloads of gray in Unity.

Assassin’s Creed Rogue

Rogue is to Black Flag what Brotherhood is to II. At first glance, it seems like it isn’t more than a small upgrade to the same gameplay and premise in a new location – a glorified, overpriced expansion. Rogue ended up surprising players by being the superior Assassin’s Creed game the year it launched, being a better game overall than Unity. In terms of story, Rogue manages to outperform most other titles in the franchise, and it achieves this by granting us a new perspective – that of a templar. While the protagonist isn’t exactly likable, he’s infinitely better than Connor, Arno, Altair, or Desmond, and he grants us insight into what it’s like to be on the other side of the conflict. Rogue does much to add to Assassin’s Creed’s morally-gray dilemma about the method used to achieve peace.

Assassin’s Creed Brotherhood

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In many ways Assassin’s Creed 2.5, Brotherhood served to tie up the loose ends that its predecessor didn’t address. While II concluded in a logical way, there was still unfinished business before Ezio. The templars were still active and strong, Rodrigo de Borgia was still at large (having become the Pope and all) and something had to be done with the Apple of Eden. Instead of being a half-assed add-on with a $60 price tag slapped on it, Ubisoft took Brotherhood and crafted one of the best games in the franchise in more ways than one. While not eclipsing the fantastic II, Brotherhood’s storyline introduced a whole host of new, interesting and fleshed out characters and a complete plot that didn’t feel ham-fisted. It gave us a villain we loved to hate, we ended up feeling sorry for poor Rodrigo and Ezio was given a chance to step into the role of mentor.

Assassin’s Creed Revelations

While trying to convince us that a 70-something dude who has suffered from countless injuries and has probably destroyed all of his joints with years of constant parkour can still climb the freaking Ayasofya, jump off, land in a haystack, jump right out and sprint across half of Istanbul is stretching things just a bit, the storyline of Revelations is pretty solid. The plot of Revelations wasn’t a clichéd one to any extent and had a few unpredictable turns. The element driving the plot, Ezio hunting for artifacts that allowed him to relive Altair’s memories, was well-integrated into the wider storyline, and the build-up to the scene where Ezio and Altair “meet” was worth it for that conclusion. In terms of present-day, the story more focused on a “fill the blanks” world-building shtick which actually turned out to be more interesting that the misadventures of Desmond and co, which is another bonus.

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Assassin’s Creed II

Let’s face it, we all knew this would be up here. Generally considered to be the best title in the series, II nails pretty much every aspect including the storyline. The vast tale spans several years and takes Ezio across renaissance Italy. The story was full of interesting characters, some unpredictable turns and the protagonist went through genuine character development. Though it started out as a by-the-book revenge story, the plot quickly evolved beyond this once Ezio was introduced to the more subtle machinations of the conflict he plopped into. The death of his family still drove him forward, but he accepted that there were larger issues at play. This title also expanded upon the mysterious first civilization and gave us more backstory on the state of affairs in the present-day. Ubisoft has put out a lot of Assassin’s Creed games since 2009, but they still didn’t eclipse Assassin’s Creed 2 in terms of story.

Assassin's Creed Games List By Release Date

This post was originally written by Aron Gerencser.